Language

Mesh.TriangleMeshBuilder.AddTriangle(Int32, Int32, Int32) Method

Definition

Caution

deprecated

Adds a triangle referencing three existing vertices.

[Android.Runtime.Register("addTriangle", "(III)Landroid/renderscript/Mesh$TriangleMeshBuilder;", "GetAddTriangle_IIIHandler")]
[System.Obsolete("deprecated")]
public virtual Android.Renderscripts.Mesh.TriangleMeshBuilder? AddTriangle(int idx1, int idx2, int idx3);
[<Android.Runtime.Register("addTriangle", "(III)Landroid/renderscript/Mesh$TriangleMeshBuilder;", "GetAddTriangle_IIIHandler")>]
[<System.Obsolete("deprecated")>]
abstract member AddTriangle : int * int * int -> Android.Renderscripts.Mesh.TriangleMeshBuilder
override this.AddTriangle : int * int * int -> Android.Renderscripts.Mesh.TriangleMeshBuilder

Parameters

idx1
Int32

The zero-based index of the first existing vertex. Only the low 16 bits are stored.

idx2
Int32

The zero-based index of the second existing vertex. Only the low 16 bits are stored.

idx3
Int32

The zero-based index of the third existing vertex. Only the low 16 bits are stored.

Returns

This builder.

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to